Gamification
Means that educators apply game design elements to an
educational setting. The goal is usually to make learning more engaging.
Benefits of Gamification:
Cognitive
development in adolescents.
Using gamification to aid in cognitive development will allow an
increase in the activity of the regions of the brain to allow for adequate
development. Games that are produced specifically for enhancing cognitive
development are often referred to as "brain games.
Aids in
physical development:
Exercising with an interactive game is just as effective as normal
exercise. This form of exercise will be very beneficial in adolescents that
enjoy playing video games but are not currently physically active. There are
many long-term benefits to being active
Increases
level of engagement in classrooms:
Scientists performed a study to measure the level of engagement students
displayed when utilizing gamification in the classroom.3 The researchers
assigned a point system to various daily class activities. Then the students
were measured based on their level of engagement. The researchers found that
the game-like atmosphere was favorable in the classroom and increased
productivity.
Aids in
accessibility in the classroom:
Gamification can be used as a teaching tool to educate adolescents of
all needs. Scientists studied the effectiveness of using gamification in the
form of a video game to teach students diagnosed with autism.4 The results of
this study showed that this training package was effective in teaching
age-appropriate content through gamification.
Isn't limited
to the classroom:
Gamification is not limited to the classroom but can be used in learning
outside the classroom. Perhaps you break up your child's math homework into
sections. The child will then level up after completing each section to get
hints that will solve a riddle.
Create
classroom avatars: If many of your students play games that let the
player create characters, you could have your students create alter-egos that
they can personalize and build upon. They can “unlock” clothes and
modifications by completing class tasks or develop different skill sets such as
“engineer” or “historian” that you can turn into custom projects.
Award badges: This can range from
handing out simple printed badges after completing an assignment to having
yearlong online leaderboards. When deciding what sorts of badges to award
students, be sure to think about all of your students. Focus on rewarding
healthy learning habits, such as staying focused or persisting through failure,
instead of simply rewarding good grades.
Turn learning
into class quests: Give students agency and motivation by turning
learning objectives into quests! These can be solo quests (e.g., “Speak to the
music teacher and collect three facts about Italian music”) or class-wide
quests (e.g., “Read 100 books”). You can give students options for which quests
to go on to not only differentiate learning but also offer them more control
over their learning. You could even create a class-wide quest board that
encourages collaboration.
Connect
classic games to school subjects: Certainly plenty of teachers have turned chapter
reviews into quiz game shows. But you can work with any games you have access
to. Consider modifying a property-acquisition game you like so that the
properties are historical landmarks. Or have students play a word game but
reward certain categories of vocabulary words.
Examples of applications:





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